For add-on-specific bugs please see the following pages.
Add-on-specific bugsEditPlayer stuck and can't moveEdit
One very common glitch to encounter is having the Courier get stuck in/on an object so that you can't move or leave. If simply moving and jumping isn't sufficient to get free, there are several possible workarounds:
General advice and notesEdit
(For Xbox 360 users, removing the auto-save function in the settings menu will remove most of the save time/corruption issues as well as reducing travel time)
Bethesda's FNV support page offers many simple solutions to common problems.
Weapon modsEdit
Using the consoleEdit
Main article: Fallout: New Vegas console commands
On the PC, many non-player character, quest, and player-getting-stuck issues can be resolved through the use of console commands.
Crashing, freezing and other hardware- or software-related issuesEdit
Pip-Boy 'low-textures' look
Caused by settings in 'Catalyst Control Center (CCC)', or the popular among ATI users tool 'Ray Adams ATI Tray Tools (ATT)'. With ATT you should go 'tray icon RMB-click' > Direct 3D > Settings > and check your Texture Preference and MipMap Detail Level settings. If it's like 'High Performance / Performance' you should try and change state of the both of pull-down menus to 'Quality' and accept changes. Check the CCC manual for the similar settings.Now your Pip-Boy (and the whole game) should start looking a way better, like this:
Pip-Boy 'low-textures' fixed
(note that Pip-Boy's look o both screenshots slightly changed by mod, non-critical for the above-mentioned problem)
Warning!: if the settings would be changed to 'High Performance' for both Preferences in result you could see something like the next screenshots.
New Vegas bugs Juke Box texture
Bugs pool table texture
Bugs saloon porch
ED-E's skin shows up on the floor
New Vegas bugs Mesh failed to load
Also note that performance boost caused by 'High Performance / Performance' setting for Fallout: New Vegas is rather negative.
Patch 1.1.1.271 'Everything's Essential' bugEdit
Bugs fixed by patch 1.2.0.315EditGameplay bugsEdit
Reload the game from a very early save. (Even this may not work)Or just restart the game completely. [verified]
Effect bugEdit
PC Loss of perks' effect, specifically loss of stat gain from six implants bought from Usanagi. Possibly loss of 10 Barter point. Unknown if there's any other loss of unseen (as shown on Pip-Boy) effects. After using numerous chems in a radiated environment, that lead to numerous effects line (as shown in EFF page in Status button), when the effect wore off, there's a loss of numerous stat gained during the course of game, as stated above. It's highly possible there's also a loss of other hidden unshown effects of perks.To repeat the bug: go to a radiated environment, like Vault 34, or Old nuke test site or Crashed Vertibird, use 20+ chems/mags/foods.. that led to numerous effect. Wait for it to wear off, then recheck your stat. [verified]
Cinematic death presentation bugsEdit
PC If you kill an NPC and the death is shown in cinematic form, then kill another NPC and the death is also shown with cinematic presentation, the first NPC's nametag may replace the second NPC's tag during death presentation. [verified]
Custom button-mapping bugsEdit
Pip-Boy bugsEdit
Named non-player character-specific bugsEdit
For named non-player character-specific bugs, please see the respective non-player character article page.
Quest-specific bugsEdit
Location-specific bugsEdit
See Fallout: New Vegas locations
ExploitsEdit
Please see Fallout: New Vegas exploits.
Physics engine glitchesEditGeneral solutionsEdit
Crashing, freezing and slowdownsEdit
Crashes and freezes may happen occasionally to anyone. Crashes and freezes are only notable when they are repeatable (e.g. they happen under the same set of circumstances often). If the crash only occurs on one particular save, then the save itself is most likely the source of the problem. Please verify that crashes and freezes are repeatable on more than one save game before reporting.
General non-player character bugsEdit
Engine bugsEdit
Radio-related bugsEdit
Animation bugsEdit
Weapon bugsEdit
Barter system bugsEdit
Schematics/Workbench/Campfire bugsEdit
PC-specific bugs and issuesEdit
Stuttering, crashing, freezing, and slow-down issues are often hardware- and/or software-related. Please visit the Bethesda forums for information regarding these issues. In particular, read through the stickied threads at the top of the forum page.
Leveling bugsEdit
Graphics glitchesEdit
Tutorial areaEdit
Fallout New VegasFallout New Vegas is a great game, but it has its flaws. Flaws including invisible walls, difficult to see text, and odd design decisions. Luckily, these flaws and many more can be fixed by using mods. In fact, mods are able to take New Vegas to incredible new levels of fun. But there is one problem with New Vegas mods, namely that there are roughly 10 nude anime mods for every good gameplay or graphics enhancer. With so many trash mods out there, what's a Fallout fanatic to do? Well, that is why the top 10 best Fallout New Vegas Mods list is here. We will go through some of the most downloaded and recommended mods for New Vegas, and choose the absolute best for your enjoyment. So sit back, pop a RadAway, download these mods and finally, profit! 10. Fallout New Vegas Mod ManagerWe will just get this out of the wayā¦nobody likes installing a mod, finding out that it crashes your system, try to uninstall the mod and, in doing so, completely corrupt your New Vegas data folder. That is why the Fallout New Vegas Mod Manager makes its way to the top 10 best New Vegas mods list. Some notable features of the Mod Manager include:
You can change the installation options of mods without have to reinstall them.
Gone are the days of frustrating mod installations, just fire up FOMM, create your mod plug in, install and play! 9. Centered Third-Person CameraWhile playing Fallout New Vegas in first-person mode is fun, there is no better way to improve your overall awareness of your desert wasteland environment than by playing in third-person mode. Well, unless you aren't using Centered Third-Person Camera. This little mod is self-explanatory, and fixes one of the most jarring design decisions by Bethesda and Obsidian. Having the third-person camera off center makes playing New Vegas horrible, so kudos to Centered Third-Person Camera for fixing this flaw. Click on Next Page to find out who makes the top 5 best New Vegas Mods list! 8. Intrusive Invisible Wall RemoverOne of the beautiful elements of the Fallout game world is that there, in theory, should be very few physical boundaries that players cannot overcome with creative thinking. Well, theory is not an accurate reflection of reality in this case, unless you install the Fallout New Vegas Intrusive Invisible Wall Remover. Nothing ruins immersion in the Mojave Wastland more than slamming face first into a piece of perfect glass the size of the Great Wall of China as you are on your way to New Vegas. The Intrusive Invisible Wall Remover demolishes those stupid glass walls, allowing unprecedented freedom for the courier to explore the wasteland as much as he wants. A must have mod for true RPG lovers. 7. More PerksOne of the best gameplay ideas in Fallout New Vegas, perks, have been reverted back to becoming available every other level. While this makes choosing perks more difficult and important, it can also leave players disappointed with the lack of exciting options. That is why More Perks for New Vegas is one of the best New Vegas mods out today. More Perks adds inventive new perk ideas to the Fallout fold, such as perks that increase the chances of random negative events happening, such as bounty hunters appearing. More Perks also adds in specialist perks for those of us who prefer science or repair and speech playstyles over run and gunners. Either way, More Perks adds an interesting element into the Fallout New Vegas fold, and shouldn't be skipped. 6. Civil Defense RadioThe elephant in the room of Fallout New Vegas is that wandering the desert wasteland can get very lonely, and very boring if there are no enemies in sight. Luckily, Civil Defense Radio makes wandering into the desert more attractive, as you will no longer want to kill yourself when Jingle-Jangle-Jango comes up for the eight millionth time. CDR adds in an entirely new radio station, over 2 hours of music and custom scripted PSAs and other announcements that fit in perfectly with the New Vegas mood. CDR is a must have for New Vegas fans playing on a first, second, or twentieth playthrough. 5. Lethal HeadshotsIts basic FPS, not to mention real life, scienceā¦if you shoot someone in the head, they die. While Fallout New Vegas is technically an RPG, it does not make sense than Johnny Nobody in New Vegas has a head made of Kevlar. That is why Lethal Headshots is one of the best mods for New Vegas; it actually makes combat more deadly without screwing up the balance of New Vegas. In fact, it is just as hard to hit people in the head, as Lethal Headshots makes the chances of a bullet screwing up a bandit's grey matter much lower in VATS. Also, enemies that have protective headgear on will take more damage now, helping to make Lethal Headshots one of the best gun mods in Fallout New Vegas. Continue reading to find out what mod is the best Fallout New Vegas mod ever. 4. Food and Drink Health Remover'Oh god, my legā¦I think its brokenā¦.oh wait, I have a Snickers bar!ā¦.Ah back to normal, thanks Mars Inc.!' The previous statement does not really make sense, aside from featuring my favorite candy bar. Food and drink doesn't heal you in real life, so why should in the Fallout New Vegas universe. For Hardcore mode players in New Vegas, there is nothing less hardcore than opening up your inventory and downing a couple of cans of Pork and Beans, and magically being at full health again. Thankfully, the Food and Drink Health Remover for Fallout New Vegas is the best mod for making Hardcore mode actually hardcore hard. The Food and Drink Health Remover mod is relatively self-explanatory, but the effect it has on gameplay is immense. If you play New Vegas on Hardcore mode, you owe it to yourself to try this mod. 3. Companion Sandbox ModeOne of the more interesting gameplay mechanics in Fallout New Vegas is the interaction with companions like Boone. However, outside of a paltry few side conversations and a whole heaping of killing, companions basically act like your slave. Companion Sandbox mode fixes this problem, giving Boone, Ed-E and others a life of their own. At the very least, they relax when you are shopping, smke cigarettes, sit down and talk, and at most they take on their own ambitions, leaving your group for short periods of time. In terms of adding a feeling of life to New Vegas, Companion Sandbox Mode is one of the best mods for Fallout New Vegas. 2. Fellout New VegasOne of the most popular mods for Fallout 3, Fellout returns to New Vegas. Fellout is an interesting little mod, in that it fixes somethings that most people do not notice on a regular basis. Fellout fixes the odd orange tint that exists throughout New Vegas. In fact, Fellout also adds better textures to much of the game world, adds in completely new desert sky textures and makes nights really, really dark. Fellout really makes New Vegas come alive, which is why it is the second best mod for Fallout New Vegas available right now. 1. FOOKAnd the best mod for Fallout New Vegas isā¦.FOOK! What's FOOK you ask? Well it is the premier Fallout Overhaul mod, and changes almost everything in the game. The most notable addition that FOOK makes is the massive item and weapon overhaul. It is a shock to the system to play New Vegas for over an hour and not see a single familiar item drop outside of the tutorial. Aside from weapons in New Vegas, FOOK also adds in some new Perks, NPCs, quests, and area to explore, not to mention a large number of truly essential bug fixes. All in all, FOOK is a fantastic mod for Fallout New Vegas, and its scope and ambition put it squarely on top of this list as the best Fallout New Vegas mod available today. This post is part of the series: Fallout New Vegas Mods
This article series outlines the best mods for Fallout New Vegas.
If you're after a list of console commands for Fallout: New Vegas, Obsidian's still absurdly popular entry of the modern 3D Fallout games,
To open the console, tap the backquote (`) or tilde (~) key (they're the same key). The game will pause, the UI will vanish, and you'll see a cursor appear in the bottom left hand corner of the screen. That's where you input your console commands. After typing a command, press enter. You may see a notification of what your code did, but not always. Press the tilde key.
The best Fallout: New Vegas console commands
tgm ā God mode! Infinite health, unlimited ammo and encumbrance.
tdm ā Demigod mode. Health and encumbrance is infinite, but ammo isn't.
tfc ā Activates and deactivates the free camera.
tm ā Turns menus and UI off and on.
tcl ā No clipping or collision, letting you move around like a ghost.
tmm 1 ā Adds all map markers to your map. Use 0 to remove them.
set timescale to <#> ā Speeds up or slows down time. The default value is 30.
Killall ā All NPCs and animals in the vicinity die, you monster.
Give yourself items
You can use Fallout: New Vegas console commands to summon monsters and move items into your inventory. There's a little bit of process involved, because you need an object or creature's ID to be able to summon it, but fortunately the Fallout: New Vegas wiki has a comprehensive list of every item in the game, with base IDs for all of them.
player.additem <base_id> <amount> ā Switch in the object ID for the <base_id> (no need to keep the brackets, and the number of the item you want for the <amount>. It should look like this.
Example: player.additem 0015FD5C 1
Congratulations, you now have a suit of Chinese Stealth Armour.
player.removeitem <base_id> <amount> ā Same as above, but the items you identify will be removed from your inventory and obliterated forever.
player.showinventory ā Gives you a handy list of base IDs for stuff you possess. Might be quicker than visiting the wiki for numbers in some situations.
Useful item codes
There are thousands of item codes available in Fallout: New Vegas, but here are a few fun pieces of weapons and armour to try if you're just messing around. Note that items with an xx in the item ID are from expansions, and may not work if you don't have the expansion installed.
WEAPONS
Lucky revolver 000e2c86
Mysterious Magnum 00127c6c Li'l Devil pistol xx000805 Anti-materiel Rifle 0008f21c Assault Carbine (GRA) 0008f21e Christine's CoS silencer rifle xx0112ba Silenced .22 SMG 0008f218 Sturdy Caravan Shotgun 001735e3 Minigun 0000433f Alien blaster 00004322 Euclid's C-Finder 0014eb3c Pew Pew laser rifle 00103b1d Flamer 0000432d Plasma caster 000906cf Tesla cannon 000e2bec Fat Man 0000432c Mercy 0015fff4 Missile launcher 00004340 Chainsaw 0015fe44 Power Fist 00004347
ARMOUR
Brotherhood T-45b power armour 00075201
T45d power armour 00014e13 Combat armour, reinforced 00126500 NCR Ranger combat armour 00129254 Stealth Suit Mk II xx00c12f Advanced Radiation suit 0003307a Alter yourself
player.setscale <scale> ā 1 is normal. Numbers below that will shrink you. Number above that will make you massive. You don't need the <> brackets around the number.
player.setlevel X ā Where X is the level you want to be.
player.rewardxp 15000 ā Gives you 15,000 XP.
sexchange ā Changes your sex.
showracemenu ā Change your race.
showbarbermenu ā Change your hairstyle.
shownamemenu ā Change your name.
player.addperk <base_id> ā Give yourself a perk. Replace the <base_id> with the ID for the perk you want and drop the <> brackets. You can find all the perk base_ID values on the Fallout: New Vegas Wiki.
player.removeperk <base_id> ā Take the ID'd perk away.
player.setav speedmult X ā Where X is your speed percentage. At 100 you move at normal speed, at 10 you move really slowly, and at 200 you go very, very fast.
addreputation <base_ID> <0/1 to add infamy/fame> <amount> ā Replace <base_ID> with one of the codes below. Select 1 to add reputation; select 0 to add infamy. Then replace <amount> with the amount of rep you want to add or remove. You can only add 5 rep at a time, to a maximum of 100 total.
Example: addreputation 0011e662 1 5 ā earn 5 fame with the Brotherhood of Steel.
Boomers 000ffae8
Brotherhood of Steel 0011e662 Caesar's Legion 000f43dd Followers of the Apocalypse 00124ad1 Great Khans 0011989b Powder Gangers 001558e6 NCR 000f43de White Glove Society 00116f16
removereputation <base_ID> <0/1 to set infamy/fame> <amount> ā Same deal as addreputation, except the amount you set will be subtracted from your rep with the specified faction.
Mess with NPCs
This is similar to item manipulation, but you might sometimes need the NPC's ref_id. The Fallout: New Vegas wiki has all those as well.
resurrect ā Brings an NPC back to life. This won't help with quest completion but if you killed someone by accident, you bend the rules of the universe to bring them back.
tdetect ā Switch NPC player detection off or on. This gives you perfect stealth.
addtofaction<factionID> <0/1> ā Replace the <factionID> with one of the codes below, and then select 0 if you want the targeted NPC to be friendly with that faction. Select 1 if you want them to be allied with that faction.
Example: addtofaction 0011e662 1 ā Adds targeted NPC to the Brotherhood of Steel as an ally.
Subscribe to download HOI4-style Dynamic Colored Mapmodes Ironman 1.05. Shout outs to In heaven. We figured out how to get this working together after 1.19 Update: Reworked the shader in the new format. Now works perfectly, but the stock version from Paradox is spaghetti code. Fixed it to be less terrible in 1.05 Expanding on my other recent mods. Jun 06, 2016 Learn in under 9 minutes how to change any flag in Hearts of Iron 4! If you have a complicated question that can't be answered here properly (for example if you want to attach a screenshot) you. Aug 26, 2016 All Nations Liberated 2017 Hearts of Iron 4 Modern Day Mod HOI4 - Duration: 10:36. Drew Durnil 800,450 views. Hoi4 color change mod. For those of you who cannot change the country color with conventional means, Press ` (left of 1 key) key on your keyboard - console command will appear - type the following: event colourchange.1001 - you will get the same pop up menu that appeared at the start of the game - choose colour - Done! HoI4 Wiki /r/Paradoxplaza Paradox Forums Teamspeak Discord. Welcome to /r/HoI4. This is a sub-reddit for Hearts of Iron 4. It is a general subreddit for the.
Player's current faction 1b2a4
Boomers 000ffae8 Brotherhood of Steel 0011e662 Caesar's Legion 000f43dd Followers of the Apocalypse 00124ad1 Great Khans 0011989b Powder Gangers 001558e6 NCR 000f43de White Glove Society 00116f16
removefromfaction <factionID> ā Similar to the addtofaction command, insert the factionID to remove the NPC from that faction.
tcai ā Turn off the all NPCs' combat AI so they don't fight.
tai ā Toggle targeted NPC's AI off.
Freecam, disable HUD, NoClip and more
tfc ā Toggle free cam. Add a 1 after tfc to also freeze everyone in the scene. This is good for taking dramatic screenshots.
sgtm <X> ā Where X is how fast time moves. It's a multiplier so 1 is normal speed, 0.5 is half speed, and so on.
tcl ā Noclip mode.
twf ā Wireframe toggle.
tm ā Switch HUD on and off.
tmm <1/0> ā Type 1 to show discovered map markers, 0 to hide them. Type tmm 101 to reveal all markers, even undiscovered ones.
tfow ā Switch local fog of war on or off.
movetoqt ā Moves you to next quest target.
coc <cell name> ā Moves you to a location. A full list of the Cell IDs is available on the Fallout: New Vegas wikia.
caqs ā Completes every objective in every quest it's possible to receive in the game, essentially removing quests so you can wander without objectives.
Overview
This a collection of specific common problems and solutions, along with a general checklist of things known to contribute to problems, collected from around the web. The 'Fallout NV Mod Conflict Troubleshooting' thread in the 'Fallout New Vegas Mod Troubleshooting' forum is for questions, suggestions, and discussion of this article's contents.
The article is organized around various generic topics, with specific mod conflicts or issues that don't fit into the other categories under 'Solutions to Miscellaneous problems'.
If you haven't already, it is suggested to read the wiki article FNV General Mod Use Advice first to understand basic terminology as used here and differences in FNV from other games you may be used to modding.
Troubleshooting is a logical process of elimination. If all logic fails, you have to revert back to a vanilla game and slowly re-install mods, testing each one thoroughly before adding the next. It is a trade-off of 'time' versus 'effort'. Where that tipping point lies is up to you. This is why you are always advised to follow a slow 'install and test each mod one at a time' procedure when first setting up your game. Then you know specifically which mod is causing your problem, which saves time.
The How to ask for help wiki article applies to any game. Read it before posting your next problem in the forums to speed up getting to the correct solution. The time you are wasting otherwise is not just your own.
Checklist
Standard list of things to ask yourself about your current FNV problem:
00. Did you install Steam under the default location of the 'C:Program Files' tree? This causes many 'strange' problems not otherwise explainable. As painful as it may sound, read the wiki article Installing Games on Windows Vista+ and move at least FNV. That article has a link to the official Steam Procedure (a good indication that they now recognize the need to correct this). This should be the first solution you try. Otherwise you will spend a lot of time and effort trying other solutions, and still have to move the game files in the end anyway.
01. Are you getting an error message? What is that pointing to as the source of the problem: the game, Steam, or Windows?
02. What most recently changed (as far as what you have deliberately done to your game is concerned: New, updated, or removed mods or plugins)?
02b. Did any of the following which interact with the game get updated or changed recently. They are prime suspects if nothing in the game itself changed:
03. If you have recently 'verified local files' or 're-installed' the game, try renaming both the INI files in the 'C:Users<YourAccountName>DocumentsMy GamesFalloutNV' folder, and let the game rebuild them. (There might have been some unexpected changes.) Rename to anything you choose. I usually just add to the extension: from '<filename>.ini' to '<filename>.ini.old'. The purpose is to be able to examine the old files for things you want to be able to replicate in the new versions of the same file.
04. Does the most recent mod change use New Vegas Script Extender (NVSE) or supplemental plugins like JIP NVSE Plugin or 'Lutana NVSE Plugin'? Check that log (in the game's root folder: i.e. '<Steam install path>steamappscommonFallout New Vegas').
05. Did the mod need to be added to Mod Configuration Menu (MCM) / One HUD (oHUD) / User Interface Organizer (UIO)? (Those mods need to see it when they are installed. See the wiki article HUD-UI-Menu issues and re-install them.)
06. Is your version of Windows 32 or 64-bit? (32-bit may require BOOT.INI changes to use more than 2GB of memory. See this 2-4GB game memory limits and solutions article.) FNV is a 32-bit game, so you need the 32-bit versions of any downloadable tools or libraries, like 'C++ Runtimes' or 'DirectX drivers' installed on your 64-bit system. 32-bit libraries are not interchangeable with 64-bit versions. They install to different locations. There is a reason MS makes both versions available. 07. Are you using a FNV4GB Loader such as 4GB Fallout New Vegas Updated or an LAA flag Patcher like FNV 4GB Patcher? (Increases available memory. But see the previous question about 32/64-bit Windows. It's related.) Did you turn off any 'anti-virus' checking software before patching? (They see any attempts to alter programs as 'malware'.)
08. Are you using an ENB preset? (Alters the graphics environment, including INI changes.) If you aren't sure, then probably not. This is a 'third party tool' you would have to manually add. You should wait until you have a stable game before adding a 'post-processor' like it to the mix.
09. Are you using Reshade/SweetFX? (Alters the graphics environment, including INI changes.) You should wait until you have a stable game before adding a 'post-processor' like it to the mix. 10. Check the game graphic & ENB/SweetFX options do not conflict with video driver settings. (Anti-aliasing, ambient occlusion, anisotropic sample size, v-sync, anything else that is mentioned.) If you didn't install either of these then the question does do not apply. 11. Are you using LOOT to sort your mod 'load order' (LO)? (Reduces mod conflicts.) If you don't like LOOT's results, or wish total control over your LO, see the wiki article Load order and you for an approach to organizing the LO and creating a 'merge patch' file to manually resolve conflicts.
12. Do you have more than 130 active plugins in your LO, or more than 140 plugins installed (active or not) in the game DATA folder? The game can have problems with anywhere from roughly 130-140 active, or too many installed, depending upon your system. This may manifest in any number of strange ways to include apparent missing meshes and textures that were there before, along with CTDs.
13. If you are having a 'red icon' problem, see the ArchiveInvalidation (by Manager) sub-topic.
14. Are you missing any of the 'game fixer' mods? See the Issue: Vanilla game bugs sub-topic for a list of specific recommendations. 15. If any LOD files (distant landscape terrain) have been added, re-run TES4LL (from Nexus Oblivion or GitHub). 'TES4LL is used to 'fix up' LOD/VWD mesh files, and works along with FNVLODGen. The VWD/LOD Overview page includes a basic batch file for assistance in automating the TES4LL process. Edit in the following parameters in the 'tes4ll_make_..' files for FNV:
.. _gamemode=FalloutNV _worldspace=WastelandNV _worldspaceid=894758 _worldspaceidhex=000DA726 ..
16. If the LO has changed, re-run FNVLODGen after LOOT. (Rebuilds LOD quadrants (quads), which are 'load order' dependent.)
17. Use FNVEdit (loading the entire LO) to check for Masters that are missing or loading after Dependencies. See the wiki tutorial Missing Masters. There is full documentation of FNVEdit (for both FO3 and FNV) in the online docs Tome of xEdit and the downloadable PDF FNVEdit Training Manual. 18. Are you using a Wrye Flash Bashed Patch or a manually created 'merge patch' file? (Resolves record level conflicts.) See S.T.E.P. Merging Plugins Guide which covers both approaches, or the video Making a Merge Patch by Roy Batty for the 'merge up' approach. (Use of 'Mod Organizer' is not required.) Use the Wrye Bash Pictorial Guide to quickly get functional with 'Wrye Flash', which I think is the easier approach for a novice modder. 19. If you are using 'Wrye Flash' to create a 'Bashed Patch', have you gotten all 'green' checkboxes for all your mods? See the first post in the pinned thread Fallout New Vegas Beginners guide to modding by gromulos. 20. Was there an update to a mod that has been included in a 'merged plugins' or 'merge patch' file? Rebuild the 'merge' file. 21. Did any system or driver updates occur? (Third party processes might be the cause if nothing else changed.) 22. Does your hardware meet the game's minimum requirements? 23. Have you tried running the game in 'windowed mode'? This has been known to unexpectedly fix CTDs and 'out of memory' errors on some older hardware. If you prefer the 'borderless' version of 'windowed mode', install New Vegas Script Extender (NVSE) and use the One Tweak for FNV mod.
24. Try turning off any unnecessary background processes, such as 'anti-virus' or 'anti-malware' programs (unneeded if you are running your game in 'offline' mode), multiplayer 'overlays' like 'OverWolf' (this is single-player after all), the Steam overlay, etc., at least on a temporary basis to see if they are interfering.
25. Finally, the problem might be an overheating hardware component. This usually shows up after a period of time which is typically fairly consistent but unpredictable as to when it manifests. Try installing and keeping an eye on a temperature monitor, such as Speedfan (freeware). Your motherboard manufacturer probably has one available as well. And it never hurts to clean out any dust collecting in the computer case. Be sure to block any fans from rotating when you blow it out, so they don't send any unfiltered power surges through the system. ArchiveInvalidation by Manager
'ArchiveInvalidation' (AI) is a method by which the game is told to look for 'loose files' in preference to those in the vanilla BSA files. This is the reliable method to get a mod's own texture and mesh files utilized, assuming you have properly installed those 'assets'. This post on manual invalidation explains the problem and history quite well.
Check you have 'ArchiveInvalidation' (AI) enabled. You may need to 'toggle' it off and then on again.
(For links to tutorials and documentation for the individual mod managers, please see the 'Mod Managers' section of the wiki 'FNV General Mod Use Advice' article.)
Mod Conflict Isolation
If you have to isolate a mod conflict, try first 'disabling' half your mods, and testing. If the problem disappears, then you know the mod conflict lies in the 'disabled' half of the mods. Re-enable half of the 'disabled' half of the mods (i.e. now down to 1/4 of the total) while disabling the entirety of the other (previously enabled) half, and test. Keep repeating this 'halving the remainder' process until you have narrowed it down to the mod that causes the problem only when it is active. This is the quickest way to isolate a problem mod.
Whenever you 'disable/deactivate/uninstall' a mod, make a 'clean save' file before testing the result. For FNV a 'clean save' from an existing game save seems to be just a 'full save' file (not a 'quick save') that has been loaded, displayed the 'missing content' message for the disabled plugin(s), and you continued on into the game; and then waiting about 10 seconds for scripts to initialize before saving again. This is a minimal clean save procedure. (If you appear to still have 'residue' remaining after trying this procedure, try the more complete process laid out in the Tes4Mod:Clean_Save procedure for Oblivion.) However, it is usually preferable to test using a 'new' game 'full save' file from just after you create a 'new' character with a different name. This avoids the possible issue of any corruption or problems 'burned into' the save file.
If disabling mods does not pin down the culprit, then you have to uninstall them to completely remove their influence, because they overwrote something which is causing the problem. You can use the same 'halving' technique but often it will be quicker to just uninstall everything and start over from a 'vanilla' game that you have tested has no problems.
If you uninstalled and re-installed the game but even without mods it crashes on startup, likely you forgot to clear out your 'C:Users<YourAccountName>DocumentsMy GamesFalloutNV' folder. The game places your specific versions of the Fallout and FalloutPrefs INI files there, along with your 'save games'. Try renaming the 'Users' folder INI files first. I usually just add to the extension: from '<filename>.ini' to '<filename>.ini.old', but it can be anything. The purpose is to be able to examine the old files for things you want to be able to replicate in the new versions of the same file. Then if that fails: move the 'saves' elsewhere, delete that FalloutNV folder's content, and re-install again. If you have to re-install again anyway, be sure to install to a folder that is not under the default 'C:Program Files' folder tree. See Installing Games on Windows Vista+ for the rationale and guidance. (Actually, you should move your game from the default location regardless, but I realize this is unwelcome advice to most people. It is still the single best 'fix' you can do for yourself. Read that article.)
When the above is not sufficient to resolve your problem, please report what steps you have tried so we don't waste time suggesting you repeat something. In such cases, report the actual steps: not just 'I followed the guide'. We need to know you didn't miss or misinterpret something.
It's always useful to post your Load Order (in 'Spoiler' tags. Use the 'Special BBCode' button in the Forum 'Reply' menu bar, just to the left of the 'Fonts' pick-list). Screenshots are not the best way to convey your LO, because they usually can't include everything in one image and make it difficult to determine if you have too many plugins. LOOT can copy your LO into a list suitable for posting on forums. (It's under the ':' with three dots to the extreme right in it's menu bar.) Most 'mod managers' have a similar 'LO List' capability. But the total number of mods you have installed in the DATA folder is also important, because even inactive plugins are counted against the so-called '140 cap'.
Towards Game Stability
Solutions to Starting the game problemsIssue - After moving game from the default install location FNV4GB fails to launch
The FNV4GB.log looks similar to the following when trying to launch it:
Issue - Application load Windows errors
and set that to however many cores your processor has. Note this added line is not a 'performance' tweak (the game does multi-threading by default and the 'iNumHWThreads=' setting may restrict it) and is not recommended for everyone in general. Some people have experienced adverse effects. Use with caution and test the result. When in doubt, start with '2'.
Issue - Black Screen on startup
Issue - GOG DRM-free non-Steam version of FNV compatibility
On 01 Jun 2017, GOG.COM, the on-line game store that licenses DRM-free versions of games released their versions of 'Oblivion', 'Fallout 3', and 'Fallout New Vegas'. As 'DRM-free', they do not communicate with Steam. They have been modified to work with the GOG Galaxy client, which is similar to Steam's Client for an online community.
Thanks to vulchor and pixelhate on the Nexus 'New Vegas Technical Support' forum for quickly assisting with the following information:
Issue - GOG version will not start from FOMM
You get the error message: 'Unable to start steam automatically. Your game may not launch correctly.'
Issue - How to disable the Steam Overlay
Sometimes it is necessary to turn off the Steam Overlay in the Steam Client in order to resolve a conflict.
Issue - Incomplete save game load
After loading a savegame (almost always in an exterior cell) most of the in-game sounds won't play, a lot of references won't render, some of the landscapes might be incomplete, and entering menus/console has a long delay; even though you are not using the built-in 'auto savegame' feature.
Issue - Modded game CTDs on startup
Issue - NVSE - fails to load after update KB4058043 to Win10 FCU v1709
This can also manifest as a general slowdown and loss of some sounds.
Issue - Problems point to Steam as the source
Errors such as a 'Preparing to Launch' message loop, or nothing apparently happening when you click to start any Steam game, or system error messages ask to troubleshoot Steam.
Issue - Regional Non-English language version of the game displaying English dialogue
Why are my DLCs in English instead of my Regional language?
Issue - Regional Non-English language version of the game with different language audio
How do I get the audio in one language (e.g. 'English') along with my Regional language (e.g. 'Italian') for subtitles?
(With thanks to PipBoyUser of the Nexus Fallout 'New Vegas Discussion' forum for investigating and reporting the following.)
Issue - Regional Non-English language version of the game will not load NVSE
Example: Various methods to start the 'enplczru' version of the game (Eastern Europe: Czech Republic, Poland, Hungary, and Slovakia; aka 'PL/CZ/RU' version) with NVSE gets Steam error: 'P:0000065432' or '5:0000065434'. Normally this error indicates the Steam Client app is not running, but in this instance it is merely the closest guess by the game as to the cause of the problem.
Issue - Vanilla game bugs
Most that have been officially patched or are XBox or PS console only are available on the Wikia Fallout Portal: Bugs page.
Issue - Vanilla game CTDs on startup
Uninstalled and re-installed the game but even without mods it crashes on startup.
Issue - Vanilla game Hangs on startup
When you open the launcher, it functions as it should with the music in the background. Also have audio by the time the main menu loads. Whenever you load a game, the loading screen with the roulette wheel has no audio and this screen will freeze for one to two seconds (as evidenced by the ball in the roulette wheel stopping). Screen will then go black for a few seconds, and the game will load, but have no audio at this point and there is severe lag.
Solutions to Performance problemsGuide - Performance Tutorial Videos
As many people prefer to view a video over reading instructions, the following 'performance setup' tutorials are recommended:
Videos usually do not cover any particular part of their subject in depth. They are useful for getting started, but as they are seldom updated written guides are intended to provide more supplementary information when you encounter difficulties.
Issue - FPS drops over time
Issue - Full screen mode exhibits CTDs and stutters or micro-stutters
Issue - Game in slow motion
The foundation of game performance is to first optimize your system for gaming. The wrong settings can actually hurt performance, and the defaults are very conservative.
LauncherOptionsDetail Figure
The 'FalloutNVLauncher' 'Options' screen has a section labelled 'Detail' in the middle of the screen. This has four buttons labelled 'Low', 'Medium', 'High', and 'Ultra'. (See LauncherOptionsDetail Figure. Click the link/thumbnail to see the enlarged image. Use your browser '<back page>' control to return to this page.) These are predefined sets (presets) of specific graphics setting configurations, the details of which can be found in INI files of the same names (e.g. 'Low.INI') located in the game root folder. Most of these same settings can individually be adjusted by selecting the 'Advanced' button in that section. They are described in the 'TweakGuide's General Fallout game guide' article. The Launcher runs DirextX diagnostics to determine video card capabilities in determining which preset to recommend. They DO NOT (as has been suggested elsewhere) have anything to do with image sizes or resolution.
Queued, the author of the NVAC mod, reports in the NVAC support thread:
'I looked through New Vegas code as I was making that list to determine if they read the setting and then if they actually used the variable set after reading the setting, so I'm fairly confident in the 'Does nothing' notes in particular. Aside from INI settings, there is also a crazy amount of Game Settings (set via esp / esm / script / console) that also are never used by the game.'
The 'list' he mentions was from the tool New Vegas Configator, which outside of that program must be translated to settings in the INI files as described in 'Tweakguide's General Fallout game guide'. It follows with Queued's comments on the values (which are not recommendations) used by someone having CTDs, given in '('parentheses')' for reference only:
Added: Note that 'uGridsToLoad=' is directly linked with 'uInterior Cell Buffer=' and 'uExterior Cell Buffer=' values. Best to leave all three alone.
Issue - Graphics in vanilla game glitchy immediately after exiting Doc Mitchells
Unless the camera is pointed at the sky or your feet, the ground and all other textures disappear. Messages would become 'black boxes', the entire screen becomes black and occasionally flash different colors. Just 'glitchy'. Eventually after a short period of time the game will CTD.
Issue - Lag or microstutters even with New Vegas Stutter Remover installed or not
All visual stuttering problems are caused by the video stream having to wait for the 'art assets' required to render the display. Mostly these are due to the disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. 'ENBoost') being in between.
'Microstuttering' is caused by the game engine updating at an unusual refresh rate that does not sync with your monitor's refresh rate. You can try getting NVSE and NVSR to alleviate 'microstutter' at the cost of overall frame rate.
Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new 'latest and greatest' gaming machine to be faster than it can handle. There are internal design choices that cannot be overcome. The following are 'mitigations' that have been found to help some people.
and set that to however many cores your processor has. Note this added line is not considered a general 'performance' tweak (the game does multi-threading by default and the 'iNumHWThreads=' setting may restrict it) and is not recommended for everyone as a matter of course. Some people have experienced adverse effects. Use with caution and test the result. When in doubt, start with '2'.
Issue - NPCs and Creatures are moving at hyper-speed
See video FNV hypersped NPCs for an example. The NPCs in the background are following their AI routines at a greatly accellerated speed or twitching while standing idle.
Issue - SOUND - Ambient music skips-jitters-hiccups-pops-stutters
The ambient music is choppy in both vanilla and modded games. This doesn't happen to the radio music during normal gameplay, but does during loading screens or transitioning between tracks (i.e. going from ambient 'explore' music to 'combat', or entering new locations with different music).
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Issue - SOUND - Combat causes audio desync
Upon entering combat: an audio desync occurs for the duration of the battle. This desync is a long (5+ second) delay in audio effects, and during this delay cannot switch weapons using hotkeys. Reported as an issue running 'Tale of Two Wastelands'.
Issue - SOUND - Combat causes infinite loop sound
A 'weird' AmbientFX (special effect) noise appears during combat (freqently by firing a Laser weapon) and won't terminate unless you either quit the game or reload a save game.
(Thanks to users harlandgg for discovering the cause, and HadToRegister for reporting it to the FNV Forum so it could be included here.)
Issue - SOUND - No music or sound
(See also Issue: SOUND - Radio station music doesn't play for that specific problem.)
Issue - SOUND - Radio station music does not play
Everything (ambient sound, footsteps, dialogue, radio announcer) is working fine except the radio music is missing.
(See instead Issue: SOUND - No music or sound for the more general problem.)
Issue - System Network configuration
Unless you are running a LAN, there are some default configuration settings you can change to improve your Internet download performance and reduce system memory use. It may also reduce incidents of CTDs.
Issue - TTW Performance Guide abstract
From the TTW Performance guide thread, and updated from GamerPoets' latest revised Fallout New Vegas | FPS & Stability (definitive guide) YouTube video.
Note: Tale of Two Wastelands (TTW) rewrite/update from v2.9.4b to v3.2 has been released as of 10 Nov 2018. It is only available on the TTW site.
For those not familiar with TTW, it is a conversion of FO3 (purchased separately) to run on the FNV game engine. You can effectively and seamlessly play the FO3 (East Coast campaign) storyline through into the FNV (Mojave Desert campaign) with the same character. Fallout New California (FNC) conceptually is a separate campaign (located in California) that occurs before both of FO3 and FNV, with a different character generation and requires a 'new game' start, but is intended to eventually (currently in Beta test) allow you to continue as the 'Courier' (or not) into the Mojave. TTW is not officially supported by FNC, but some have reported that they do work together. (Check the FNC Recommended Mods List AND the FNC Incompatibilities List for the latest information.)
As a result, the 'Performance Guide' for TTW is applicable for FNV (and probably FNC) players as well.
Required:
Recommended:
Details:
1.) Video Driver Profiles. Note this step has been moved in the GamerPoets' video to be part of the ENBoost section, but no longer mentions 'Nvidia Profile Inspector' or AMD's 'Radeon Control Panel'. It only refers to the 'Nvidia Control Panel' (and by implication the 'AMD Catalyst Control Center') which are part of the respective driver installation. 'Inspector' instructions are included here from the thread for completeness for those looking into the original recommendations, but the recommendation applies regardless of the tool used.
2.) Fallout 'User' INI files. Search through Fallout.ini and FalloutPrefs.ini within your 'UsersDocuments' game folder.
3.) Fallout_Default INI file. Search through Fallout_default.ini within your 'SteamappscommonFallout New Vegas' folder. (This so if your 'Users' folder INI files get reuilt for any reason they will include these tweaks.)
4.) Cellpurging. If using Zan's AutoPurge Crash Protector mod, uninstall it and use the following superior INI setting changes in all three of the INI files from above:
5.) Audio. These may help with 'audio stuttering' problems. However, some people have found these adjustments to cause some Win10 NVSR configurations to CTD. Test.
6.) NVSE. Open the game 'Data' folder, and search for the 'NVSE' sub-folder. (This assumes you have installed NVSE.)
7.) NVSR. Stop by the New Vegas Stutter Remover Nexus page, and download file 'NVSR_4-1-32' (under 'Old Files') if you're processor predates i5 or i7. For newer processors, download 'NVSR_4-1-36' or later.
8.) V3.0 Shaders.
WARNING: If you intend to use ENB's graphics post processing, it only works with v2.0 Shaders. DO NOT perform this step, nor enable the Fallout INI's '[Display]' setting 'bAllow30Shaders=1'. Leave it at '=0'.
9.) VORBIS Libraries. Download Ogg Vorbis Libraries to improve audio performance. The mod FNV BSA Decompressor will automatically install these libraries if their archives are found in the game root folder. TTW will include the Decompressor as part of it's installer.
10.) ENBoost. At this time the latest version is v0.322, which has been updated without changing the version number .. so be sure to download again. You should be able to use the 'WrapperVersion'. See this post about ENBoost from MajinCryConfiguring ENB Fallout New Vegas. The basic points (and quotations) are:
Issue - Vsync aka V-Sync ON or OFF
'Short for Vertical Sync, Vsync is a display option found in some 3-D computer games that allow the gamer to synchronize the frame rate of the game with the monitor refresh rate for better stability. If the Vsync is turned off, gamers might obtain a higher frame rate but this action may introduce artifacts in the game.' - Webopedia. Vsync can also have an effect on 'lag'. The purpose of Vsync is to eliminate 'tearing', a disjointed image. For an in-depth explanation of how VSync (aka 'V-Sync') affects 'tearing', see the How VSync works, and why people loathe it article on the 'HardForum.com' site.
Issue - What INI edits seem to be most beneficial to performance
Solutions to Crash To Desktop aka CTD problemsIssue - CTD after 10-20 minutes of play post-Win10 2017 FCU
(Formerly: Issue: Recent (post-Win10 FCU) CTDs after 10-20 minutes of play)
Update: the Win10 April 2018 'Spring Creators Update' (2018 SCU) '1803' (aka 'Redstone 4') seems to have enabled many users to utilize NVSR again. See 'Solution-2'. The author of NVSR (SkyRanger-1) has (as of 30 Nov 2018) released a replacement Stabilised NVSR ini File for Windows 10. Try this first after installing the 2018 SCU. Alternatively, the mod NVTF - New Vegas Tick Fix is a lighter, more compatible version of the 64hz stutter bug fix from NVSR. Fully Windows 10 compatible, including Fast Exit. No more fiddling with INIs!
Issue - CTD on interior or exterior or fast travel cell change
Issue - CTD without warning or Out of Memory error or stops responding after the Main Menu
Happens without error messages, as if the game runs out of memory, or the OoM error message.
Solutions 1-4 can safely be combined, but those with less than 4GB of system RAM need to exercise caution and only implement one at a time, as they will come at the expense of memory otherwise needed by the game and OS.
Issue - CTD upon completion of DLC
For example: 'Fallout New Vegas keeps crashing to desktop, every time I complete the 'Old World Blues (OWB)' DLC. In the 'Think tank' after having the last conversation with Dr. Klein, and then exiting the think tank.. It crashes to desktop. I can tell it's the end of Old World Blues, because of the fact that sometimes it will play music for a second, (like it does at the end of the other DLCs, along with your video ending). But it just crashes to desktop.'
Issue - CTD upon quitting a modded game
Upon using the game menu to 'Exit to desktop', it simply hangs and Windows reports FNV has stopped responding. It becomes necessary to use the Windows 'Task Manager' ('<Ctrl+Alt+Del>') to terminate the current instance of the program before it can be restarted. As this can leave system memory in an unknown state, best practice is to reboot the system first. Naturally this is very annoying.
Issue - Ash and Goo Piles cause random CTDs
When a spawned actor is killed with an energy weapon, they leave either an 'ash' or 'goo' pile instead of a body attached to the actor reference in the save game file. If not 'cleaned up' these pile up and eventually lead to 'save game corruption'. The problem goes back to FO3 and a script which was supposed to be activated but wasn't. It can be particularly noticable in exterior 'encounter spawn zones' when using energy weapons exclusively with mods that increase the number of encounters before the default cell reset timer kicks in or if the player lingers in the cell too long.
Issue - Hi-Rez Texture mod causes CTD
Specific known example of this is the 26.3MB Training Dummy Retexture file from the mod of the same name. It is implied (by the alternate 3.1MB 'Sane Edition' file) that this image is 6000x6000 pixels.
Issue - Removing a Project Nevada Implant freezes the game or CTDs
This is particularly evident when removing a 'skill-based' one (i.e. raises the Sneak skill).
Issue - Swap aka Page file size and CTDs
Issue - WIN10 Freezes or Hangs and you can not use Task Manager to kill the process
In Windows10 (Home or Pro versions at least) if the game freezes, even if you press '< Ctrl+Alt+Del >' and open the 'Task Manager', you are unable to '< Alt+Tab >' from the game to the 'Task Manager' in order to kill the process. However, you can press the 'Windows Logo' key (assuming your keyboard has one). (Those without a '< Windows Logo >' key should read the thread Windows logo key equivalent in non-windows keyboards if they feel the lack.)
Solutions to Control problemsIssue - Console - How to access the in-game console command line
There is a setting of 'bAllowConsole=1' under the '[Interface]' section of the 'Fallout_Default' INI file that must be present as well. (This setting is also necessary for Oblivion and Fallout 3.)
To access the console in the game, press the <~> (tilde) key on the keyboard. For a complete list of the console commands, type help in the console.
NOTE: The Tilde key should be to the left of the 1 key on the top row. If you are in the UK, and have your keyboard configured for the UK, the key is not going to be the same. To get to the console, press the <`> (grave accent) key top left of keyboard, instead of the <~> (tilde) key. (That's where the tilde is on most US keyboards).
Source: The Elder Scrolls III: Morrowind Support page:
Issue - Console - in-game console default key does not work
Source: The Elder Scrolls III: Morrowind Support page:
If you have a system with the Microsoft eHome (remote sensor, aka 'infrared') or MS Media Center devices, these will conflict with the program being able to read the scan code for the tilde key from the keyboard. Those Microsoft eHome devices or drivers need to be disabled in order to allow the game to 'see' the tilde key being pressed. The MIRC (Microsoft Infrared Remote Control, aka 'Inf Transcvr') seems to disable the tilde <~> key in both Oblivion and Morrowind. Simply disconnecting the MIRC from the USB port will fix this issue.
Issue - Console - Can not open the in-game console command line under Windows 10
Issue - Console - troubleshooting
Source: Gamebryo and Creation console commands
Issue - Gazing in certain directions causes a freeze
In certain locations the game appears to freeze when looking in certain directions. Attempting to use the mouse to turn in place takes 10-30 seconds to respond in changing the direction of view.
Known problem locations:
Issue - Grenade throw always falls at my feet
Issue - Have to remap some essential default key assignments
Issue - How to determine what keystrokes are being passed
Sometimes 'strange things happen' when you press a key and you wonder just what keystrokes were being sent.
Issue - How to remove a game controller default button bindings
Issue - How to switch weapons using the mouse middle-button or wheel
Issue - HUD-UI-Menu messed up or unreadable or missing
Issue - Mods do not seem to have controller support
Some mods don't seem to work with a game controller, even though the game works fine in general.
Issue - Mouse and-or keyboard does not work with a game controller installed
Issue - Mouse controls
Your mouse doesn't behave 'in-game' as it does on the desktop.
Pipboy hotkeys:
Issue - Mouse notably Logitech does not highlight or select menu choices
This issue occurs with the vanilla game and no mods installed. It may have worked fine with older versions of Windows, but now fails with the latest. Dragoncut serial number list.
Issue - Mouse not working after fast travel
Issue - Mouse sensitivity or weapon aiming is off or similar issues
Monitor is set to a higher than 1920x1080 resolution.
<spanammo swap' hotkey from < 2 />'>
Issue - Remapping the ammo swap hotkey from key -2-
The issue revolves around the fact the game control configuration permits you to remap the 'ammo swap' key from the default < 2 > hotkey to something else.
Issue - Unable to add either of two weapon mods to a weapon
Issue - Unable to draw weapons or fire or crouch
Also related: Sunny Smile's initial greeting dialog is actually that from a later stage:
Issue: WMM The Weapon Mod Menu will not let me add a weapon mod in game
Issue - WMX loses my existing weapon mods to the Weathered 10mm pistol
Solutions to Garden of Eden Construction Kitaka GECK problemsIssue - Where to obtain the GECK
Issue - GeckCustom INI file
The 'GeckCustom.ini' may not get created in the 'C:Users<YourAccountName>DocumentsMy GamesFalloutNV' folder until you save your first modified file; not merely close GECK as some have reported. NOTE that as you have to run GECK as an 'Administrator', the 'C:Users..' folder with the INI file will be for the 'Administrator' account. This can cause confusion as to where to look.
See also the wiki GECK: Tips and Tricks article.
TIP - GECKCustom INI may be missingTIP - Disable Audio in GECKTIP - Enable loading multiple master files at onceTIP - Enable more than one copy of the GECK
TIP - Enable MultiBounds
TIP - Load ENB Series with GECKTIP - Master files
Issue - GECKPrefs INI file
In the 'Users' game folder, along with the three INI files generated for your game is the GECKPrefs.INI file. This file gets created when you first start using the GECK, and saves any customizations you make to it's interface (e.g. such as if you change any values for the 'map editor' color masking).
The problem that can arise is when your changes don't work out as you intended and you wish to revert to the default values. There is no built-in mechanism to restore the defaults in that file, nor is there a file for the GECK to refer to similar to the 'Fallout_default.INI' file. (There may be a 'reset' button in the GECK window, but it only affects the current edit session: resetting to the values in effect when the window opened.)
Therefor: it is your responsibility to make a backup of either the initial or your stable customized version of GECKPrefs.INI so you have the default values to refer to. Otherwise, all you can do is delete (or rename) the file and let GECK rebuild it the next time it starts.
Issue - How to get GECK to load with NVSE
Issue - GECK Power-Up or NVSE cannot find GECK
Issue - Where to start in creating mods
Issue - Where are the Warnings and EditorWarnings text files
They are supposed to be in the game root folder (where the FalloutNV.exe is found).
Issue - GECK crashes upon editing a weapon
'Every time I attempt to use the GECK to edit a weapon it crashes, even when only the main NV master file is selected.'This also occurs when 'Fallout Character Overhaul' (FCO) is installed.
Issue - GECK crashes upon loading an exterior cell
Sometimes, after initially creating an 'interior' cell, upon trying to work on an 'exterior' cell, the GECK crashes when the cell tries to load.
Issue - GECK crashes upon starting
Issue - GECK does not automatically select FalloutNV or some DLC ESM file
Normally, when starting GECK and opening the 'File' menu it has automatically 'checked' (enabled) the DLC ESM files for loading, but not the 'FalloutNV.ESM'.
Issue - GECK does not show Landscape
Issue - GECK hates me in general or how to get started working with it
TIP - Fallout New Vegas Game Engine Bug ListIssue - GECK will not tell me what is wrong with my script
Issue - GECK is missing text in some fields
GECK seems to be missing the text associated with certain columns of AI Package, Dialogue, Effects, and Perks (possibly others) information (Editor ID, Topics, etc.). Typically this is a 'list box' type field on the form.
GECK: Expanded Text Field Figure
Click the link/thumbnail to see the enlarged image. Use your browser '<back page>' control to return to this page.)
GECK: Expanding Collapsed Text Field Figure
Issue - GECK Render Window shows a large gray square in new world space
Created a new world space and set WastelandNV as parent, using land and map data from the parent. Everything seems to be working fine except for a huge gray square covering most of the render window when trying to view the new world space.
Issue - How do I configure the GECK to do something
Solutions to Graphics problemsIssue - Aiming - 1st Person View aka FPV Iron Sights
This is a built-in game Main Menu setting, under: 'Settings | Game Play | True Iron Sights [ON | OFF]'. It is also accessible from the 'Pause Menu' screen during a game session. It is only visibly in effect in FPV.
Only certain weapons have this 'feature', though some mods add it to weapons that lack it in vanilla. When this setting is enabled, those weapons will switch:
Without the 'True Iron Sights' setting to ON, the same 'weapon centered in the screen' view is displayed, but the 'rear sight' on the weapon is lower down and you cannot 'truly' align the front and rear sights. You use the 'crosshair' instead.
Issue - Aiming - 1st Person View aka FPV is off center
The situation is a bit more complex than it appears on the surface. Apparent weapon position is determined by the animation files. It is also tied in with whether or not you use the game's 'Auto Aim' feature, which is active by default. In addition there are various 'Field of View' (FOV) settings the game switches between under certain circumstances, which affect what is visible of the scene.
From TweakGuides:
Issue - Aiming - 3rd Person View aka TPV is off center
Issue - Aiming - Disable Auto Aim or not
Issue - Aiming - Full-Auto Iron Sights animation jump
With 'full auto' weapons, when aiming down the 'iron sights' in 1st person and firing (even with 'JIP Select Fire' set to single shot) the whole weapon seems to jump down so that the iron sights are below the actual aim point. When you stop firing it returns to normal.
Issue - Aiming - Weapon stays centered after releasing RMB
Basically: when you fire your weapon in TPV and press the (default) 'Right Mouse Button (RMB)' (switching to FPV 'scope' or 'iron sights' aiming) and IMMEDIATELY let go of the RMB, the weapon stays centered for a second or so before it goes back to normal. This DOES NOT happen if you fire and hold RMB/Aim for those 1-2 seconds; it's almost as if the weapon is stuck in it's FPV firing position for a second or so every time you fire. The camera zooms back out, but nothing else.
Issue - Animation Clipping
A common problem is 'clipping' of the hand/fingers gripping a weapon while aiming or reloading. Sometimes this appears as a gap between the hand and the weapon; sometimes as the weapon cutting into the hand.
Issue - Blood Decal Duration
Adjust how long the 'decals' of blood spatter remain on things when they take damage.
[Display]
fDecalLifetime=[def: 10.0000] ; the lifetime of all decals. The number can be changed to further increase or decrease the duration. EBT increases this to 800.000. iMaxDecalsPerFrame=[def: 10] ; maximum number of decals (mainly blood splatters on the ground) visible on screen at any time (FalloutPrefs.ini). fDecalLOD0=[def: NA] ; increases the distance that blood decals appear. EBT adds & sets to 70000. fDecalLOD1=[def: 1000.0000] ; undefined functionality but FNV default setting. fDecalLOD2=[def: 1500.0000] ; undefined functionality but FNV default setting. iMaxDecalsPerFrame=[def: 10] iMaxSkinDecalsPerFrame=[def: 3]
[Decals]
uMaxDecalCount=[def:100] ; This variable seems to determine how many decals will remain on screen for longer than a few seconds. It won't prevent multiple decals from being shown, but if you lower the number, additional decals above the value you set for this variable will fade out very quickly (FalloutPrefs.ini). Issue - Blood-Gore-Limb Explosions and Dismemberment
The Fallout series is known for being 'bloody' and 'gory' with dismembered limbs, exploding heads, and chunks of viscera ('gore globs') and splashes of blood lying about. The game does have a generally undocumented setting to turn ALL the blood and gore off, which is apparently enabled by default in the German regional 'no gore' version; but no finer control over the chances of such occurring when sufficient damage is applied.
Issue - Body Replacer - Big Head or Hair bug
When you unpack the BSA's to do modding for Fallout NV, the Actor's grow abnormally large foreheads which make people look half-bald, and make it so hair sticks out of hats, or hats become embedded in the heads.
Cause: EGM files don't work outside of BSA archives in Fallout New Vegas.
Meaning, you have to have the head / hairs / character files for the mod in a BSA file (named after the mod). The problem occurs when any of the files (even original vanilla ones) are 'loose' outside of a BSA. It's a quirk of the game engine.
Issue - Body Replacer - Custom Body Types
Problems getting various custom body replacements, such as 'Type 3' and 'Type 6', to work correctly. (Since most of these are classified as 'Adult' mods, you may need to change your Nexus Profile 'Content Blocking' setting to access them.)
Issue - Body Replacer - Custom Hair-Eyes-Heads and-or Races
Problems getting custom heads or head elements (e.g. Hair and Eyes) to work correctly with a specific body replacement mod.
Issue - Body Replacer - Custom Race skin mismatch
This is most commonly seen as a difference between the skin color of the head and the body. This is a 'texture' problem. Adjusting the tone sliders in the racemenu does not change anything.
Issue - Body Replacer - Default aka Vanilla
No matter your opinion of the matter, one of the most common reasons for installing a 'body replacer' is to enable a 'nude body' when clothing and armor are removed. (Since these are classified as 'Adult' mods, you may need to change your Nexus Profile 'Content Blocking' setting to access them.) Some would prefer to not have to get into the complexities of resorting to 'custom races' to get this feature.
Issue - Body Replacer - Fallout Character Overhaul aka FCO not working or conflicting
Issue - Body Replacer - FCO or FNV Redesigned3 Characters have pink faces or clean bodies with dirty faces
Issue - Body Replacer - FCO or FNV Redesigned3 Eyes rolled to the side
Commonly seen with Fallout Character Overhaul (FCO) (designed to remodel NPC faces) in combination with various other character mods and mods that affect appearance, especially eyes. This often is related to attempts to use both FCO and 'Fallout New Vegas Redesigned' (FNVR; similar goal) in combination.
Issue - Body Replacer - FNV Redesigned 3 aka FNVR3 and Qwinns Refined FNV Redesigned 3 aka QRNVR3
Dracomie's 'Fallout New Vegas Redesigned 3 (FNVR3)' mod is often combined with Drumber's 'Fallout Character Overhaul (FCO)' mod. This can be done successfully, but requires close adherence to the FNVR3 install instructions. Even so, many people have had problems with crashes and performance in heavily modded games.
Issue - Body Replacer - In-game does not look quite like the authors images
Issue - Body Replacer - Installing Beware of Girlaka BoG FOMOD with Mod Organizeraka MO
Many people have had problems getting this to install. The following needs to be understood.
Issue - Body Replacer - Type 6M
Problems getting this body replacer to work correctly.
Issue - Character is suddenly invisible in both 1st and 3rd person views
Upon opening a save, the player character is suddenly invisible except for their shadow. NPCs act like the character is present. Loading an earlier save doesn't have the problem.
Issue - Disable Map Markers
Desire to remove visible map markers in a mod that appear before the site has actually been visited.
Issue - Distant terrain or LOD flickers rapidly
This problem seems to occur more frequently with high-end systems, but across all sorts of platforms and video cards.
Issue - Entering an Interior spawns the player in a huge ball of items and NPCs aka junkado
Issue - Female Character strafing left modelling glitch
The left arm appears totally mangled. Only seems to affect female models, and persists even if the entire FNV game and 'Users<acct>documentsMy GamesFalloutNV' folders are deleted and re-installed with only vanilla files (no mods).
Issue - Flickering Shadows on grass
Issue - Floating objects
Some objects in a cell 'float' above ground level.
Issue - Fog effect around the Vegas Strip
Issue - Head clipping through hair
Issue - Interior cell portions not visible
You may find some things invisible, not rendered, or apparently 'transparent walls' in some interior cells; without ENB or other 'post processor' installed or active.
Issue - Invisible Companion
A companion has suddenly gone 'invisible' in the game, and nothing seems to make them visible again. Their marker appears on the Pipboy map, but they do not seem to physically be there upon traveling to that location.
Issue - Missing textures or walls
Entering some locations (e.g. 'Hidden valley bunker', 'Kings school', and 'Camp Golf') the wallsappear to be transparent or missing, allowing aview of some elements of the adjacent interior rooms. Collision still seems to be functioning (the character doesn't fall thorough the 'gray areas' if they are enetered).
Issue - Mod makes the Sun too bright off surfaces
Note this is not 'sun glare', which is when you look directly at the sun in game.Be aware that there is a 'light dome effect' around the New Vegas strip which is quite visible from a distance at night. Daylight surfaces within this dome area are blindingly bright from some angles on default settings. This appears to be by design.
Issue: Naked NPCs aka missing armor or inventory
Issue - NPCs making annoying SHHHH sound and hand gesture
Some NPCs in the game, such as General Oliver & the Holograms & Dean Domino (when you meet him in the theater in Dead Money DLC), make that annoying SHHHH sound & hand gesture.
Issue - Pink teeth or tongue or mouth
Issue - Player hands are either stubs or too large or the fingers are missing AKA Fingers glitch
Issue - Pip-boy and Terminal screens are all white or blank
Issue - Playing at greater than 1920x1080 resolution
Issue - Scope zoom distortion problems
Playing with widescreen (16:9) and high resolution (1920x1080 or higher) and have a problem with scope zooms (white square edges or just edges in the reticle and the scopes have an outstretched circle).
Issue - Screen brightness gets darker as the game progresses
From TweakGuides:
Issue - Somehow without changing anything my character is glitched oddly
Issue - Textures randomly change only on particular items
Issue - Weapons or Fists are displayed off-center in 1st Person
3rd Person view displays correctly.
Issue - Win10 Blurry or small text or icons
The problem may be particularly apparent with 'install programs'.
Issue - Win10 Screen tearing in Borderless Windowed Mode
Based upon this Reddit thread
Issue - Wounds do not appear on Actors
After installing a Body, Armor, or Skin replacement mod, wound decals no longer appear on most enemies. When they do appear, it's only on the legs. This happens with non-humanoid NPCs like Bighorners as well. The wound decals are supposed to come from mods like IMPACT and Enhanced Blood Textures.
I joined all gore caps into one mesh (1 for torso caps, 1 for limb caps), joined all possible armor parts into one via Blender (Outfit1 and Outfit2 were separated because they use different texture paths.) and then reordered them via Nifskope.'Arms' mesh need to be separated for arms to appear in first person view.PipboyOn/Off are replacement meshes used when NPC has Pipboy equipped.
After all that, wounds appear correctly in the game.
However, for any addon body part, like heads, arms, other armor parts .. wounds won't appear no matter what. A friend here on Nexus, VWgolfR1, told me about that. So give kudos to him!
Solutions to Mesh -Red Kite- icon or Texture -solid or off color- problemsIssue - What are these -Red Kite- icons in the game
This Red irregular 'kite shaped' hexagon with a white '!' icon is the 'missing mesh' indicator.
Issue - What is with these Solid Green billboard signs in the distance aka LOD
Issue - Find the source mod-index of an object in-game
This is often desired to determine the source of a missing texture (solid color) or mesh (the White '!' on a Red background symbol in game), or when the file for one has been overwritten producing the 'wrong texture'.
Issue - Fix a missing or solid color texture problem
Issue - Pink Screen or textures aka VRAM limitation
Issue - ShowRaceMenu or Changing Character or Uninstalling a custom race problems
Example: Uninstalled 'Fallout Character Overhaul' (FCO) in mid game, but forgot to switch to a vanilla race first and got stuck in the ground and constantly have to use the 'tcl' console command to rise up vertically. Tried re-installing FCO and using the 'ShowRaceMenu' console command but it CTDs upon loading.
Issue - Skin tone mismatch between head and body
This commonly occurs when using a body replacement like 'Type 3 Body' or facial overhaul like 'Fallout Character Overhaul' (FCO) or 'Fallout New Vegas Redesigned 3' (NVR3). The most obvious symptom is a Caucasian head on an other racial body.
Solutions to Miscellaneous problems
Issues that don't fit well into other subject categories.
Issue - DLCs - Can companions travel to DLC worlspaces
All the official DLC (except the 'Pre-Order Packs') require you to 'part ways' from your companions before starting the DLC quest. However, sometimes only the first companion in the list is sent away, and the others come along as part of your party.
Issue - DLC Dead Money - Cannot kill or dismember Ghost People
The problem occurs if using a mod (such as 'Return To Sierra Madre', 'Sierra Madre EXIT Door', or 'Return To The Sierra Madre Casino') which enable you to return to the Sierra Madre after completing and leaving the original DLC. Upon returning, Ghost People are nearly 'invincible' as reported in each of the mentioned mods comments.
Issue - DLC Honest Hearts - Cannot kill Salt-Upon-Wounds
Near the end of the 'Crush the White Legs' or the opposing 'Flight from Zion' quest, there will be a scene where Joshua Graham will kill some White-Legs and confront Salt-Upon-Wounds. There are a couple of potential bugs here. See the bug reports at the bottom of the Nukepedia Crush the White Legs or the Vault Flight from Zion quest pages.
Issue - DLC Honest Hearts - Cannot leave Zion
Even though you have completed 'Honest Hearts', gotten everything from the rewards locker and have the 'Map of Zion' from the Sorrows Camp, upon activating the cave door to the Southern Passage you get the message that without a guide or a map you have no hope of finding your way back to the Mojave.
Issue - DLC Honest Hearts - Cannot return to Zion
Even though you have completed the 'Honest Hearts' DLC, you are unable to return without joining the (now deceased) 'Happy Trail Caravan company'.
'player.additem xx00ae9f 1'
Issue - DLC Honest Hearts - Joshua Graham Narrows Dialogue not triggering
Just after completing the 'Deliverer of Sorrows' quest: Joshua Graham will approach when you leave the Narrows and speak to you with a quote from the bible. However, with this bug he leans in to talk but then pans back out. You can't go into third person until you speak to him: but the dialogue doesn't trigger. (This is an old bug reported at least as far back as May 2013.)
Issue - DLC Honest Hearts - Quest Crush the While Legs bug
Can't get past the final 'Crush the White Legs' dialog with Joshua Graham.
'additem 00176e54 1'.
Issue - DLC Honest Hearts - Year bug on entry or exit of Zion
The year will advance +1 if you enter/exit Zion on February 28th; and the date will be reset to January 1st.
Issue - DLC Old World Blues - Quest Get your brain back bug
This can be caused by either a 'vanilla game' or mod capability issue.
Issue - DLC Lonesome Road or other - DLC hangs after cutscene
As in blowing up the silo and running back to the elevator, get stuck unable to move after the cutscene is done playing. (Consider 'Lonesome Road' as an example of similar problems with any DLC. The issues can appear both before and after a cutscene plays.)
Issue - MOD ATTT - and WRP and WMIM combatibility
The mod Armed to the Teeth (ATTT) 'allows you to dynamically holster up to three weapons on your character at once.' It requires (among other plugins such as NVSE and JIP LN NVSE) the mod Weapon Retexture Project (WRP) to work correctly. The latest version 2.x of WRP also requires the mod Weapon Mesh Improvement Mod (WMIM) which fixes accuracy (and other) issues with vanilla weapons. Even with all the required mods, there can be problems getting things to work correctly.
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Issue - MOD IMPACT - FPS drop or stutter on semi-auto hits
Whenever shooting repetitively from a semi-auto weapon or in that firing mode, the game stutters more and more until it eventually freezes for 0.5-1 sec every shot that hits. Upon switching to shooting 'full auto' or after not shooting completely for a second or two before resuming again, the stutter is gone and everything is just fine again.
Issue - MOD NVInteriors - Drunken Gnomes Quest cannot be completed
This is a joke 'easter egg quest' to obtain 30 specifically named 'drunken gnome' statues, included as part of the 'NVInteriors Project' mod by ChuckSteel.
Hint: The author located them almost the same distance apart from one to the next with only a couple exceptions.
Issue - MOD NVInteriors - 52 Card Pickup cannot be completed
This is a separate mini-quest in NVInteriors which is a bit harder to get started but much easier to finish if your looking. Successful completion gets an apartment overlooking the North Gate of the Strip. To the right as you face the Strip Gate, there is a locked set of double doors at the end of the multi-story building. Based off the description in the ReadMe file, that should be the location of the prize for finding the cards.
Issue - Adjust or eliminate limb dismemberment and body explosions chance
Is it possible to reduce or eliminate the 'gore' factor?
Issue - Can Timescale adjustments break certain quests
The default Timescale is a '30:1' = 'Game Time':'Real time' ratio. 'Units of measurement' are the same on both sides of the equation: 'seconds:seconds', 'minutes:minutes', etc., i.e. default is 30 game minutes = 1 real minute. So 'Timescale: 6' equals '6:1' ('6 game minutes:1 real minute' or '60 game minutes for every 10 real minutes').
Issue - Children cannot use that
Unable to perform actions like harvesting plants or use a campfire because the game thinks you are a 'child'.
Issue - Console player additem command fails
The proper console (default is < ~ > key) command syntax is: 'player.additem [item code] [count] < Enter >' (without the quotation or [bracket] marks).
Issue - Corpse in -T- crucifix pose
The corpse unexpectedly remains upright until 'bumped' by the player. This 'havok' collison will cause the corpse to drop to the ground and sprawl out.
Issue - Corpses disappear too quickly
This is not a bug, or something that can be 'fixed'. It takes some understanding of how this necessary game 'garbage collection' works.
Issue - CTD after a fairly constant amount of time such as 20 minutes
Issue - CTD traveling from Cottonwood Cove to Fortification Hill aka Render Unto Caesar quest
The game attempts to autosave or 'load screen' and crashes before arriving at Fort Hill.
Fallout New Vegas Modding
Issue - Difficulty setting causes Player and NPC damage to be unbalanced
Desiring a damage mechanism to work the same for both.
'iDifficulty=' setting is found in the 'FalloutPrefs.ini' file in the 'C:Users<YourAccountName>DocumentsMy GamesFalloutNV' folder.
Issue - Disable the death scene splash of blood across the screenFallout New Vegas Pc
'When I die, I like to see what happens to my body. But this is usually hindered by all the [omitted] blood on the screen and I can barely see what's going on.'
Issue - FACTION - Still attacks even after reputation is Idolized
This applies when any large number of NPCs (who are probably in the same Faction) are suddenly not acting as expected.
Example: Even with the 'Mark of Caesar' and while wearing Legion faction armor, legionnaires attack.
Issue - FACTION - Strip Securitrons unexpectedly become hostile
Apparently people have had this issue intermittently over the years.
Issue - File exists error attempting to install mod
While most commonly seen when using FOMM as the mod manager, the problem can occur when attempting to install the mod by switching between different mod managers.
Issue - Flash Bang aka Combat skills reduced to zero Bug
Some effects such as 'flash bangs' or electronic 'zaps' may suddenly reduce all your 'combat skills' to zero.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Fallout_NV_Mod_Conflict_Troubleshooting&oldid=60193'
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