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Soul Trap | |
---|---|
School | Conjuration |
Type | Offensive |
Enchanting | |
ID | 0004dba3 |
Base Cost | 15 |
Items | Weapons |
Availability (Click on any item for details) | |
Weapons |
Enchanting description:If target dies within <dur> seconds, fills a soul gem.
Soul Trap locks the soul of a given creature or NPC in an empty soul gem immediately after its death. The trapped soul can subsequently be used to create or recharge enchanted items.
Soul Trap locks the soul of a given creature or NPC in an empty soul gem immediately after its death. The trapped soul can subsequently be used to create or recharge enchanted items.
Note that the spell doesn't automatically cause the soul to be captured. You must ensure that your victim dies before the Soul Trap effect runs out. In addition, you must also have an appropriate soul gem in which to store it. As such, weapons with soul trap can be very effective in making sure souls are captured.
If you enchant a physical weapon with the effect, it is better to use the 1 sec version of it, because attacking will renew the effect, and the killing blow will fill the gem. This will result in attacks requiring less charge.
Filling Soul Gems[edit]
In order to capture a soul, you need a Soul Gem. The gem size that is filled depends on what creature's soul is trapped. NPC souls can only be trapped in Black Soul Gems. Souls will always fill the smallest empty Soul Gem that can accommodate it. If no gem stones of the soul's level are available, it will look for progressively higher level gem stones until it finds an empty one to fill.
Now, all that is required is to find an enemy, cast Soul Trap, and kill it before the Soul Trap effect expires on the enemy. If you get the message, 'There is no soul gem in your inventory capable of holding such a soul,' then you don't have an empty soul gem big enough to hold it. There are no partial captures; it is all or nothing.
Once you use a filled Soul Gem it is gone. One notable exception to this is Azura's Star, which is the equivalent of one Grand Soul Gem but is reusable.
Azura's Star can also be turned into The Black Star, if you give the broken Azura's Star to Nelacar in the inn at Winterhold instead of Aranea Ienith. The Black Star acts as a Black Soul Gem that can be reused, unlike normal Black Soul Gems.
One of the easiest methods of soul trapping in large amounts is through the Soul Stealer perk with any bound weapon, as this never requires recharging and has considerable power in the early game. Mammoths provide an easy target and yield grand souls.
Razgovori sa bogom 1 pdf. If an empty Soul Gem (listed on the top) is available in your inventory, then the soul will fit into the smallest Gem available in the following way:
Petty Soul Gem | Lesser Soul Gem | Common Soul Gem | Greater Soul Gem | Grand Soul Gem | Black Soul Gem | Treated Soul Gem | Wylandriah's Soul Gem | Azura's Star | The Black Star |
---|---|---|---|---|---|---|---|---|---|
Petty | |||||||||
Lesser | |||||||||
Common | |||||||||
Greater | |||||||||
Grand | |||||||||
Black |
Enchanting[edit]
The following items use this effect. You can learn how to enchant custom items with Soul Trap if you find one of the following items and disenchant it:
- All weapons of Animus
- All weapons of Binding
- All weapons of Damnation
- All weapons of Malediction
- All weapons of Soul Snares
- All weapons of Souls
Artifacts and unique items that use the effect but cannot be disenchanted include:
Spells[edit]
The following spells use the Soul Trap group of effects. Following each spell is the specific variant of the effect that it uses:
- Soul Trap: Soul Trap (
0004dba3
;SoulTrapFFActor
)
Similar Effects[edit]
Notes[edit]
- Unlike previous versions of the Elder Scrolls games, it's impossible to soul trap summoned creatures via spells, spell effects, or perks.
- Whether a glitch or intentional, weapons with a soul trap effect will be resisted by corpses the player attacks.
- Dragons can't be soul trapped.
Bugs[edit]
- Followers using weapons enchanted with the soul trap effect may fill all of their soul gems of the type used by the trapped soul after only trapping one soul. (For instance, a follower killing a soul trapped Frost Troll while carrying 17 Common Soul Gems fills them all, instead of just one.)
See Also[edit]
- Enchanting: Details on using filled Soul Gems to create and recharge enchanted items
- Soul Gems: Available soul gems
- Souls: Soul strengths of various creatures
- The Black Star: The quest in order to obtain Azura's Star
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Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Soul_Trap_(effect)&oldid=1820809'
Skyrim Soul Trap Mod
I was thinking that Soul trap is all well and good, how when the person dies the spell forbids the soul from escaping thus allowing it to fill a soul gem.
However, I was thinking surely there should be other ways to take souls from people.
So If possible The mod I would like to request would be along the lines of:
Name 'Soul Reap'
Type: concentration (instead of Soul traps fire and forget)
School: conjuration (obviously)
How to use: you have to cast the spell on an enemy and maintain the spell for around 5-6 seconds without breaking the line of sight, the soul would then be 'torn' from the body filling a soul gem.
I cannot see any mods that change soul trap to this kind of a spell and thought that it would make for a very nice alternate way to also steal souls.
I wouldn't want the spell to kill the enemy after the soul has been torn from the body as I feel this would make the spell a bit too overpowered.
Nexus requirements
Mod name | Notes |
---|---|
SkyUI | |
Unofficial Skyrim Legendary Edition Patch | |
Unofficial Skyrim Patch |
Author's instructions
Everything done by myself.
You can use this in parts or complete if you credit me your work stays non commercial and open source.
You can use this in parts or complete if you credit me your work stays non commercial and open source.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Version 1.10
- - Added Feature Soul Merge/Upgrade two souls of the same size can form a stronger one
- Updated fix from 1.9.1 not requiring USKP's to function anymore
- - Added Feature Soul Merge/Upgrade two souls of the same size can form a stronger one
Version 1.9.1
- - Ported a fix code from UPatch referring a rare case of loosing black gems and star when soul trapping ghosts, currently this Fix is only active while the Patches are used, too.
Version 1.9
- - Fixed Captured Souls not counted by vanilla Statistics
- Fixed 1.8 contained not compiling sourcefile
- - Fixed Captured Souls not counted by vanilla Statistics
Version 1.8
- - Added Feature universal Black: black gems can capture all types of souls but will always filled with a mighty soul, black star remains unaffected.
- Changed much code internally, no problem for updating, but don't use saves with currently running soultraps.
- - Added Feature universal Black: black gems can capture all types of souls but will always filled with a mighty soul, black star remains unaffected.
Version 1.7.2
Version 1.7.1
- - Fixed: The backup menu no longer requires a reload after installation to show up
Version 1.7
- - Added a backup config menu, that will run if SKSE or MCM are missing.
- Testified Skyrim SE compatibility
- - Added a backup config menu, that will run if SKSE or MCM are missing.
Version 1.6
- - Expanded: Disallow missfit
- 2 new settings replacing the old one, evade and block missfit depending on gemsize
- evade will first try other options e.g. downgrade soul size before adding the soul to bigger gem
- block will instead dump the soul
- Added Optional skill requirements you can setup a skill level you need to reach to be able to use more advanced features like overwriting souls
- Added improved notifications: they will output some numbers telling you which gem was fill with which soul
- - Expanded: Disallow missfit
Version 1.5
- - Added Soft dependency to Unofficial Skyrim Special Edition Patch.esp
Version 1.4
- - Added backup SoultrapController to make the Unoffical Patches optional
- Enderal Compatibile
- - Added backup SoultrapController to make the Unoffical Patches optional
Version 1.3
- - added an option to gain enchanting XP when capturing souls.
Version 1.2
Version 1.1
- - Fixed invalid node in the installers config
- Added Priorty Feature for Azura's star
- renamed and modified the soultrapscript back to vanilla using only vanilla properties to increase the mod compatibility greatly.
- - Fixed invalid node in the installers config
Are you a fan of hardcore old-school computer role-playing games? Did you feel that Skyrim was oversimplified, dumbed down, and not intense enough? Well, have I got the mod for you.
It's called 'Requiem: The Oldschool Roleplaying Overhaul', and from the sound of it, it is INTENSE, baby. It was crafted by Skyrim Nexus user Xarrian, who describes the mod's goals thusly:
The main goals of this mod
1. Make the game experience deeper and more believable by adjusting about everything in a semi-realistic way suitable for fantasy worlds while keeping the mod as lorefriendly and immersive as possible
2. Make it more challenging
3. Make it more fun
4. Make it feel more like older titles (Arena, Daggerfall, Morrowind, Baldur's Gate, Planescape: Torment, Gothic, Deus Ex; just to name a few of my inspirations)
5. Make it as simple, stable and bugfree as possible—No use of any script extending programs or other required third party utilities, only lightweight and safe scripts, no too performance eating tweaks!
6. Provide a lot of options/modularity so one can adjust the mod as one sees fit—from the weight of gold to overall difficulty! (The default settings of this mod may be 'Hardcore', as some people refer to it, but with a few options, it should be enjoyable for everyone!
2. Make it more challenging
3. Make it more fun
4. Make it feel more like older titles (Arena, Daggerfall, Morrowind, Baldur's Gate, Planescape: Torment, Gothic, Deus Ex; just to name a few of my inspirations)
5. Make it as simple, stable and bugfree as possible—No use of any script extending programs or other required third party utilities, only lightweight and safe scripts, no too performance eating tweaks!
6. Provide a lot of options/modularity so one can adjust the mod as one sees fit—from the weight of gold to overall difficulty! (The default settings of this mod may be 'Hardcore', as some people refer to it, but with a few options, it should be enjoyable for everyone!
The list of features is far too lengthy to re-create here, but the Requiem mod makes just about everything in the game more involved and difficult. Levels are now static, mid- and high-level enemies ruinously difficult, skills, perks and magic overhauled, there are a ton of new spells, and combat difficulty and enemy AI have been redone.
Some excerpts:
Blocking is essential. Not blocking in combat is almost like suicide if you don't wear a second skin made of pure steel—as many enemies also have armor piercing attacks (like bears crushing you under their sheer body mass), even that might not save you from a painful death. But don't even think about blocking when you're not trained in it..
Skyrim Soul Trap Mod Mods
Spells
- All existing spells have been redone to suit the mod better (adjusted effects, changed some graphics, renamed for better sorting and much more) *
- Almost all spells now improve with a better spell school skill level *
- Spell costs will double when you only have a very small amount of stamina left
- Heavy Armor increases magicka cost for all spells (up to incastability)—Ongoing Battlemages can get rid of this by investing in certain Heavy Armor perks *
NPCs will yield in a more believable way. When they say it, they mean it! If left alive, they'll be affected by a fear effect that will cause them to panically run away from you for quite some time—if you leave them, they might just disappear or become hostile after you return to the loaction after a long while.
Archers are now extremely deadly. Arrows are much faster, NPCs aim better, drawing a bow takes more time for untrained persons. A normal human will go down with one or two hits when not being armored heavily—for a piece of wood and metal in your intestines isn't something you just shrug off.
Running low on stamina during a fight is possibly the worst thing to happen with this mod: If you become hit by a spell, arrow or whatever sort of attack while your stamina is really low (absolute value), you will become staggered and won't regenerate any stamina for some moments.
Wearing any heavy armor will render most thieving activities much harder or even impossible
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There are dozens upon dozens of other tweaks—races will now have stat boosts like in past Elder Scrolls games, horses are entirely different… hell, just everything in the game is different.
If you're looking to change Skyrim altogether and experience it fresh, go ahead and install this mod. I haven't yet, but man… I think I'm going to. If anyone out there has this installed, pipe up; I'd love to hear how it is.
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Requiem - The Oldschool Roleplaying Overhaul [Skyrim Nexus via Wes Fenlon]